Focal Point VR Debut Interactive, Shared Live-streaming VR Technology at IBC
6th September 2016. Guildford, Surrey, UK. Focal Point VR will attend IBC to debut its high quality, virtual reality (VR) 360° live-streaming platform for broadcasters.
Focal Point VR’s technology enables an audience to ‘see’ and interact with each other (via avatars) within an interactive, 360° live-streaming video experience – bringing participants together via a shared presence in the same live event and enhancing the immersiveness of VR.
Focal Point VR’s platform features a proprietary region of interest optimisation technology which supports high resolution VR video (up to an effective 6k) whilst reducing data sizes by a factor of 3x–>5x, reducing data costs and increasing the addressable market.
Focal Point VR’s high quality camera-to-headset integrated platform features
• Support for better than broadcast quality 6k VR camera system
• Fully cross-platform player with gaze control
• Live multi-camera view streams
• Shared experience
• Embeddable HTML5 player
In addition, the company’s VR video processor offers:
• 360 degree ads and interstitials
• Live edit suite
• Region of interest optimisation
• YouTube 360 Stream option
Jonathan Newth, CEO of Focal Point VR said, “We believe that some of the most compelling VR experiences will come from being able to virtually attend live events surrounded by friends and family. Our technology allows broadcasters to engage with consumers on a completely new level.”
For a demo visit Focal Point VR at IBC in Hall 8, booth 8.B31.
Focal Point VR will deliver broadcast quality, live-streaming of events to all major head-mounted VR displays including the Samsung Gear VR, Oculus Rift, HTC Vive, Google cardboard, PlayStation VR and others – offering users an immersive and interactive experience at events anywhere in the world.
Click HERE to see a clip of a recent VR livestream delivered to YouTube by Focal Point VR.
In addition to a live streaming platform Focal Point VR shoots and processes 360° video for playback on VR headsets or browses. It also develops VR apps for a range of headsets and devices.